Thursday, September 19, 2013

Video game violence—don’t buy it

"Many people, especially children, think that whatever they see in the media is real. If in the name of entertainment violence is glorified, anti-social behavior is approved of, and human sexuality is trivialized, this is a sin both of those in the media who are responsible and also of those supervisory authorities that ought to put a stop to it." (YOUCAT)

Sounds good, but who is supervising the adults sucked in by the same sin and supporting it financially? Look what hit the shelves and homes this week. Grand Theft Auto 5.

"Grand Theft Auto V," the latest installment in Rockstar Games' hit video game series, reaped an eye-popping $800 million in worldwide retail sales on its first day of release Tuesday, heading for $1 billion.

“ “For better or worse,” Supreme Court Justice Antonin Scalia wrote in the decision, “our society has long regarded many depictions of killing and maiming as suitable features of popular entertainment.” As such, Rockstar, the developer of Grand Theft Auto V, the latest entry in the long-running series, which was released today, could include a prolonged interactive depiction of torture without fear of censorship. Nevertheless, the “24”-esque scene, which requires players to rotate the game controller’s sticks in order to tug out the victim’s teeth with pliers, has inspired debate—not only over its artistic merit but also over whether such distressing interactions have any place in video games. “ (New Yorker)

Where in the world are the adults? How many more mentally ill shooters will be inspired?

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